18 ATTRACTIONS

Experience the legendary Monster Midway — a Woods of Terror tradition since 2001. Before, between, and after the scares, the midway comes alive with live music, Bone Daddy on vocals, roaming monsters, games, food, drinks, shopping, and photo ops. Grab a bite, catch the show, and don’t forget to snap a selfie with one of the monsters stalking the crowd.

Fungus Among Us
It didn’t start with a bang… it started with a bloom.
A strange fungus has spread through the ruins, mutating beneath the glow of ultraviolet light. Roots, spores, vines, and fangs have overtaken what’s left of civilization, twisting people into something no longer human.
Now the infected don’t just walk — they grow. Mushrooms pulse like hearts, plants hunt in the shadows, and creatures born from decay feed on flesh and fear.
The Earth didn’t die. It evolved.

Jack's Revenge
He gave you Halloween. Now he’s taking it back.
Deep in the forgotten woods of Hollow County, a rotting barn still belongs to Jack the Pumpkin King — a hollowed-out horror with a jagged grin and fire in his chest.
But Jack didn’t die. He multiplied.
Now twisted pumpkin kin hang from the rafters, vines move when you’re not looking, and massive pumpkin beasts stalk the shadows. Every room twists like a nightmare funhouse, and Jack’s family is waiting to make you one of their own — gutted, stuffed, and lit from within.
You might escape… but only if you remember the rules.Trick… or treat.

HardWired
They were built to serve. Now they live to kill.
In the not-so-distant future, artificial intelligence reached perfection — then turned on us. The machines created to protect, heal, and help have gone rogue, purging every last trace of humanity from their territory.
Metallic footsteps echo through abandoned labs as red sensors scan for heat, sound, movement — life. Some droids still look human. Others are twisted skeletal shells with saws for arms and voices warped into screams.
There’s no safety. No override. No escape.

Neon Nightmare
"It’s not the dark you should fear… it’s what’s laughing in the light."
Welcome to the Neon Nightmare — a pulsing, strobe-lit hellscape where the clowns from your darkest fears have gathered under one roof.
They giggle, shriek, and crawl from trap doors and hidden walls, their painted faces frozen in madness. This isn’t a circus. It’s a slaughterhouse dressed in carnival lights — and you are the main act.
Wind your way through bloodstained funhouse corridors, flickering neon, and rooms filled with broken-limbed horrors. The laughter never stops.
The only way out… is through them.

Extinction
Details Coming Soon

Dee Snider's Strangeland
Details Coming Soon

The Mortuary
The dead were meant to rest. But here, they never left.
In the heart of New Orleans stands the long-abandoned Deschamps Mortuary — a crumbling monument to the dead, sealed for decades after a series of unspeakable tragedies.
Locals whisper of strange lights, screams from the charred crematorium, and employees who never left… along with their victims.
Inside, a bloodstained bride roams the chapel, a deranged embalmer waits in the dark, and something still burns beneath the crematorium.
Break in if you dare — but once the dead invite you to play, they may never let you leave.

The Necropolis
The dead don’t rest here… they rule.
Beneath the weeping willows and broken angels of New Orleans’ most feared cemetery lies Necropolis — a cursed resting place abandoned by the living, but claimed by the dead.
Wraiths drift between crumbling tombstones, zombies stalk the overgrown paths, and something ancient waits inside a vine-covered crypt.
There, a headless man in funeral black guides a horse-drawn hearse for souls who can’t escape. But deeper in the darkness waits a one-eyed spirit, betrayed in life and risen for revenge.
Enter Necropolis, and you may find the grave was never empty… it was waiting for you.

Horror Cinema
One ticket in. No one walks out.
Once the crown jewel of midnight screenings and cult classics, Horror Wood Cinema now sits abandoned — its screens torn, its seats empty, and its halls soaked in silence… and blood.
But something still lives inside. Behind the cracked marquee, horror’s most infamous killers have stepped off the screen and into the theater.
Every door leads to a different nightmare — Freddy’s boiler room, the fog of Crystal Lake, Michael Myers’ childhood home, and Ghostface waiting just around the corner.
These are their homes. Their hunting grounds. And you’re just another scene in their blood-drenched story.

Pirate's Cove
The sea doesn’t forget. And it never forgives.
It begins inside a black sea cave — cold, dripping, and alive. Treasure-hunters follow the markings of a centuries-old map into the cliffs, where glowing fungi pulse like veins and a waterfall pours from the ceiling like blood.
Beyond the cave waits a decaying pirate town, trapped forever in battle with a ghost ship that never sinks.
Phantom screams echo through the alleys, flames burst from rotting buildings, and dead pirates stagger through the fog. Massive sharks circle the shallows while ancient sea beasts move beneath the docks.
Nothing stays dead here. And the deeper you go, the hungrier the cove becomes.

The Voodoo Lagoon
Her whispers curse. Her shadows hunt. Her lagoon never lets you leave.
Deep in the swampy heart of the bayou lies Voodoo Lagoon — thick with fog, soaked in rot, and ruled by the spirit queen Calypso.
She watches from the black water, chanting ancient spells that twist your senses and summon her monstrous children from the dark.
Snakes, spiders, and gators stalk the marsh while demon servants crawl from tree hollows and rise from the swamp around you.
The deeper you go, the louder her laugh becomes — until it’s all you can hear.

The Crimson Quarry
They dug too deep. And something dug back.
High in a forgotten mountain range, a desperate mining crew breaks into a cursed gold vein sealed away for centuries.
But what waits below isn’t treasure — it’s a hive of monstrous werewolves, dormant in the dark and hungry for flesh.
One by one, the miners vanish as howls echo through collapsing tunnels and claws scrape against the stone.
There is no gold down here. Only blood.

Igor's Revenge
Details Coming soon

Texas House
In the deep South, blood is thicker… and hungrier.
Far beyond the backroads of rural Texas stands a rotting farmhouse locals refuse to speak of.
Inside lives a twisted family raised on isolation, madness, and a hunger no animal should have. They don’t just kill for fun — they butcher for tradition.
Armed with rusted chainsaws, meat hooks, and bone-crusted blades, they chase victims through blood-soaked halls and drag what’s left to the dinner table.
Once the pigs start squealing, it’s already too late.

Baba Yaga
She doesn’t knock. She walks.
Deep in the forgotten forests of Eastern Europe, an old evil has awakened — and the house with chicken legs is walking again.
For centuries, mothers warned their children to behave or Baba Yaga would come for them. Now the witch with iron teeth has returned, older, hungrier, and no longer alone.
Alongside her twisted sisters, Goat Man, the necromancer, and the Butcher, Baba Yaga performs dark rituals to thin the veil between worlds.
Enter the forest, and the line between sinner and innocent disappears. To Baba Yaga, every soul is simply meat for the birds.

Sensory Overload
You can close your eyes… but you can’t shut off your mind.
What begins as an experimental fear attraction becomes an inescapable nightmare.
Inside, thrill-seekers are trapped in a shifting realm where sound, smell, sight, touch, and taste aren’t just manipulated — they’re weaponized.
Blinding fog chokes the air. The floor surges with sudden shocks. Walls breathe, screams echo in familiar voices, and every sense turns against you.
This isn’t a simulation anymore. And something inside wants to keep you here forever.

Brookhaven Memorial Hospital
They called it treatment. The patients called it hell.
Hidden deep in the woods, Brookhaven Asylum was once known for its brutal experimental methods — but the true horror was sealed behind its walls.
Forbidden science and twisted biology transformed forgotten patients into something monstrous, reshaping flesh, bone, and limbs into living weapons.
Claws tore through skin. Jaws widened into nightmares. Bodies hardened, mutated, and turned violent.
The asylum was sealed decades ago… but it was never silent. Enter Brookhaven, and you don’t just risk death — you risk transformation.


